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Even the large units, the humongous, lumbering Treemen, can be easily felled with the right weapon, namely fire. Drawn out fights are just as bad, with the Elves simply not having the sustainability of the other factions. Not that such an advantage is likely, though, as Elven units tend to be limited in numbers. Charging cavalry and artillery cause them to crumble with distressing speed, and a numbers advantage can easily be lost early in a battle. In a game where giants, dragons and explosives routinely appear on the battlefield, this is something of a liability. They probably have hollow bones, like birds. Warhammer’s forest-dwelling warriors, led by their hunky, horny god Orion, are defined by their greatest weakness: a strong breeze will knock them over. Playing the Wood Elves has made my heels very sore. Sure, I’ll be the underdog if I have to be, but that fear of failure is always nipping at my heels. I only truly feel confident when I start a battle from a position of strength, when that little bar confirms that I’m the favourite. They are sly and deadly, but also incredibly demanding.
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While the previous faction, the Beastmen, stomp about, headbutting and smashing their way through the forests, their fey neighbours slip between trees and shadows, striking at the unaware with poisonous arrows before melting back into the foliage or moving onto their next target. They were sneaky pests and pointy-eared irritants.Īfter playing through Total War: Warhammer’s Realm of the Wood Elves expansion, I reckon that sounds pretty accurate. Imagine it: a wee creature that just hangs around, waiting to give you arthritis or a weird rash at the end of an arrow. There’s a theory that Anglo-Saxons believed invisible Elves shot people with arrows, and that these attacks were the source of various maladies. One of my favourite bits of British folklore is the concept of the Elfshot.